
Ink and Paper: Wandering
Fight enemies with four different styles in turn-based tactical combat. Grant mercy to your enemies and maybe they'll spare you. Flee when you can't win, and return with friends. Avoid spiritual foes, who can't be defeated in battle. Step in the world of the well known, but still different fantasy.
Developer
Publisher
Release
February 10, 2022
4 years and 174 days ago
Steam Reviews
1 user reviews1 reviews100.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
Fight enemies with four different styles in turn-based tactical combat.
Grant mercy to your enemies and maybe they will spare you. Flee from the fight you can't win, and return with friends.
Avoid and bargain spiritual foes, who can't be defeat in battle.
Step in the world of the well known, but still different fantasy!
The combat system is inspired by tactical turn-based RPG, such as Divinity and Pillars of Eternity. It will probably change with time, but the main focus will stay on different damage types.
The resource gathering are still under work, and we expect your feedback on it.
Notice, that the game is in early access, a lot of content is still missing, a lot of bugs is still there.
Grant mercy to your enemies and maybe they will spare you. Flee from the fight you can't win, and return with friends.
Avoid and bargain spiritual foes, who can't be defeat in battle.
Step in the world of the well known, but still different fantasy!
The combat system is inspired by tactical turn-based RPG, such as Divinity and Pillars of Eternity. It will probably change with time, but the main focus will stay on different damage types.
The resource gathering are still under work, and we expect your feedback on it.
Notice, that the game is in early access, a lot of content is still missing, a lot of bugs is still there.