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Infiniwar

Infiniwar is a stylized modern military real-time tactics game inspired by classics in the genre. Command your units in epic battles, call in artillery and air strikes. Upgrade your forces with ARPG-inspired progression systems. Conquer a roguelike campaign that is unique on each playthrough.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
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About the Game

Infiniwar is a real-time tactics game designed from the ground-up to be infinitely replayable. Each battle takes place on a uniquely generated map with a variety of objectives, win conditions, and non-binary outcomes. Enemy forces are led by powerful elite and ace units with unique abilities. You customize your forces with the same freedom as an RPG character, unlocking and selecting the units, abilities, and upgrades to best to complete each mission. Every battle is part of larger operations within a roguelike-inspired campaign, offering an endless variety of strategic choices, tradeoffs, and build-making decisions.





Infiniwar is a passion project under active development by a part-time solo developer. I am working on a demo and hope to start playtesting with supporters later this year. Check out the ongoing YouTube devlog and follow me on X/Twitter if you want to know more (links in the sidebar on the right)!



In Infiniwar you select and deploy a handful of units to take part in a larger battle. No tank factories here, reinforcements arrive in style by airdrop. Additional reinforcements can be called in throughout the battle or to replace lost troops.



Battle against a fierce enemy to capture, fortify, and defend map objectives. Controlling objectives determine the outcome of the battle for a variety of game modes such as Domination, Rush/Assault, and more.



Combat performance earns you the ability to call in devastating strikes from off map artillery, close air support, and more. Unleash hell!



Infiniwar will have:


  • A unique mix of Real-time tactics with Roguelike and RPG elements
  • Action-focused, objective-centric gameplay
  • A variety of land, sea, and air unit types
  • Many player-controlled artillery strikes, air strikes, and support abilities
  • High replay value - every battle and operation is different
  • Uniquely generated procedural maps for each battle, offering wilderness, rural, and urban warfare.
  • A variety of biomes: vast deserts, lush tropical islands, frigid mountains, and more.
  • Seasonal and weather effects
  • An endless number of possible variants, upgrades, and customizations for units and abilities
  • Powerful enemy Elite and Ace units with specialized upgrades and abilities
  • A Roguelike-inspired procedural campaign with endless possibilities and gameplay variety
  • Low-fidelity art style, with a focus on atmosphere and spectacle
  • A free camera
  • Cinematic camera tools to capture epic moments
  • ☢️ Nuclear Weapons ☢️

Infiniwar will NOT have:


  • Traditional RTS-style: Base building, fixed tech trees, workers gathering resources, or static top-down camera angle
  • A traditional story campaign (e.g. cutscenes, scripted characters and missions, etc)
  • A Traditional 4x-style strategy layer with a detailed map and complex logistics management
  • PvP or co-op multiplayer (maybe for Infiniwar 2 😉), though there are friendly AI players for large battles