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Infinite Number Factory

Infinite Digital Factory is a dark neon 2D automation game where numbers power every production line. Extract values, route them through independent pipes, combine larger numbers, upgrade the central core, and expand across layers with elevators, portals, space modules, and blueprints.

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Search Google: Who developed Infinite Number Factory?Developer scaleThe operating scale of the game's developer.
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About the Game

Infinite Number Factory is a dark neon 2D single-player automation and factory-building game. Explore an expanding map, mine numerical resources scattered across the world, and carry them back to your core through independently routed pipeline networks. Plan connections, ports, and transport directions as a small mining outpost grows into a factory spanning multiple layers. Numbers are both your products and the key to progression. Feed numbers into combiners to create larger values, then deliver the required number to the core to upgrade it. Higher core levels unlock additional layers and increase the number of player-built resource nodes you may place. Natural deposits have finite reserves and can be upgraded. Constructed resource nodes provide an unlimited supply of the number 1, remain at level 1, and are limited by your current core level. As production expands, use elevators to move numbers between layers and portals to bridge long distances. Save useful arrangements as blueprints and reproduce them in new production areas. There is no single correct solution: build for compactness, clean organization, maximum throughput, or simply cover the map with an enormous numerical machine. Key features: - Automation built around mining, transporting, and combining numbers - Independently planned pipelines, ports, and transport routes - Core progression, layer unlocking, and continuous factory expansion - Elevators, portals, and output ports - Factory blueprints that can be saved and placed again - Procedurally distributed natural deposits and level-limited constructed resources - Guided onboarding, open-ended building, and an atmospheric electronic soundtrack