
Infinite Empire
Become the Lord Captain of an ancient space fortress in a galaxy where railguns sit next to necromantic hull plating, steam-powered tesla cannons, and biological spore launchers. Build your ship and then build your empire!
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Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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7 itemsAbout the Game
Draw your warship strut by strut, then sail it into Age of Sail broadside combat against a galaxy that fights back.
BUILD YOUR FORTRESS
Your ship is yours to create and modify, strut by strut. Draw hull shapes with circles, ellipses, and curves. Snap modules onto the skeleton. Every reactor, weapon, and engine has a real position on the hull, and that position matters. An exposed reactor on the port side? That's a death sentence when the enemy flanks you. A clever builder hides their weak points and creates killing arcs of fire.

FIGHT LIKE AN ADMIRAL, NOT A PILOT
This isn't a dogfight. It's Age of Sail combat with super-capital ships. Your fortress groans through turns. Bringing your broadside to bear is a commitment. Shields absorb fire in directional quadrants. Hull plating and armor protect vital modules until it's scorched, cracked, and finally breached. When your hull is shattered, enemy fire pours through holes in your armor straight into the guts of your ship. Fighters swarm. Torpedoes track. Point defense chatters. Every battle leaves marks, and your ship tells the story of every fight it survived.

CONQUER A LIVING GALAXY
Rival factions, each with their own captains, grudges, and wars, pursue their goals whether you're watching or not. Forge alliances, commit betrayals, or let your enemies exhaust each other while you expand. Sectors aren't just battlegrounds, they're valuable territory providing crew, resources, and empire-strengthening improvements to invest in. Build academies, refineries, fuel depots, and defense platforms to protect Earth from raiding enemies.

LOOT, CRAFT, AND RESEARCH
Modules drop from destroyed enemies with randomized rarity, stat modifiers, and durability; a legendary railgun pulled from a wreck might outperform your crafted gear even at 60% condition. Early game, you scavenge to survive. Late game, investment in research and industry means you can create exotic equipment that fuses alien technologies to create things no one has ever seen.
EVERY TROPE IN ONE PLACE
Multiple factions. Multiple aesthetics. Industrial grit welded to function. Bio-organic ships that grow instead of being built. Necromantic hulks animated by void energy. Steampunk brass-and-copper contraptions running on reactors fueled by coal. Research faction-specific tech. Equip fighter bays and mix squadrons of brass automatons, drone swarms armed with laser arrays, and undead bombers piloted by ghosts. Nobody said galactic conquest had to make sense!
THE DEVELOPER
Hi, it's me, MarktheNerd! Infinite Empire is a solo passion project that started when I was daydreaming about what it would look like if giant space-fortresses the size of cities got into grinding, age-of-sail slugfests, and every fortress came from a different universe.
The gleaming brass and azure lightning of a steampunk mad scientist launching clockwork gunships at a giant space-bug. The captain of a sci-fi fortress says "Red alert" with grim determination as a torpedo crackling with sickly purple necromantic energies races closer. Hidden under the crust of a small nearby moon, a broken hulk sees the battle and brings its reactor online for the first time in a million years. Its terribly ancient consciousness feels only hunger.
Anyway, I love this shit. Come join me on Discord, or wishlist to keep an eye on progress!