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Inearth header art

Inearth

A tactical turn-based roguelite with environmental interactions, spellcrafting, and deckbuilding. Descend into the Hollow Earth. As above, so below.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Inearth?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Inearth?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Inearth self-published or published by reynvert?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Inearth and reynvert funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Inearth and reynvert?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Inearth?Release statusWhether and how the game has been released.

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About the Game

Inearth is a roguelite deck-builder with deep interactive turn-based tactical combat.

This is a solo project, currently under development.

Some stats (as of today):

  • 150+ spell cards in 8 different elemental domains

  • 17 card modifications used for spell crafting

  • 50+ item cards

  • 100+ rule-bending "gifts"

  • 70+ NPC types (both enemies and allies)

  • 38 interactive substances (both liquid puddles and clouds)

  • 9 damage types and 9 health types

  • 100+ interactive effects (such as Bleed or Burn)


All of this is (hopefully!) presented clearly through cascading tooltips and common-sense interactions.

There is a mystery to the Inearth.

As above, so below.