indiegame.fan
Inanis header art

Inanis

Take a pilgrimage to slay the King and repeal the poison over the kingdom. Create a custom deck with over 100 cards and engage in grid based tactics gameplay to defeat a slew of diverse bosses. Master your deck, uncover the darkness, kill the King.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Inanis self-published or published by Marco Polo Studios LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Inanis and Marco Polo Studios LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Inanis and Gabriel Hatcher?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

12 items

About the Game

Inanis is a story-rich fusion of bullet hell, boss battles, and deck-building! Will you be the pilgrim to successfully reach and slay the king?








Follow us at Kickstarter! Campaign launching October 5th:









Over 15 Bosses.

3 traversable world maps, full of secrets

A cast of Unique characters to interact with and learn the games story from

Over 100 cards, 15 spirits, and endless combinations

A full deck building system, so you can prepare your arsenal for each fight

Replay-ability and scaling difficulty, with each boss available to play on a greater difficulty after it's beaten