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In Print header art

In Print

In Print is a chaotic rogue-lite shooter where each round’s loser picks a new power-up to build a unique combo. Rain fire with the power of Hellvetica or fly through the skies with Wingdings. All while sporting your finest office attire.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed In Print?Developer scaleThe operating scale of the game's developer.
Search Google: Who published In Print?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is In Print self-published or published by MezDev?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is In Print and MezDev funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for In Print and MezDev?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of In Print?Release statusWhether and how the game has been released.

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About the Game

Losing is temporary. Bad font choices are forever.

In Print is a rogue-lite shooter. When a player loses, they draft a new power-up. These power ups stack in unique ways. If you increase your number of bullet bounces with "Underline", you can then get "C4matting" to spawn bombs where your bullets hit. Together, bombs spawn on each bullet bounce. With over 100 unique power ups there is an endless number of ways to play the game.

Features:

  • Over 100 unique power-ups! with over 75287520 possible Combinations!!

  • 10+ Maps to choose from

  • Solo (roguelite) mode

  • Online PvP

  • Local PvP