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Improbability Control Bureau header art

Improbability Control Bureau

Monitor live surveillance cameras. Spot anomalies. From eerie furniture shifts to unexpected intrusions, report anomalies to correct them and survive.

Steam Page
Release
October 30, 2024
1 year and 275 days ago
Steam Reviews
9 user reviews9 reviews44.4%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Improbability Control Bureau self-published or published by Scott H.F. Dunbar?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Improbability Control Bureau and Scott H.F. Dunbar funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Improbability Control Bureau and Faelune and Scott H.F. Dunbar?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

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About the Game

"Improbability Control Bureau" is a spot-the-difference horror game. Monitor live surveillance cameras. Spot anomalies. From eerie furniture shifts to unexpected intrusions, report anomalies to correct them and survive.

As an agent of a classified organization, your mission is to monitor the live surveillance camera footage of locations reaching dangerously high levels of improbability and restore them to normality.

Note: There is only one level (with two slight variants)

Shine your spotlight to report and disable anomalies

Survive the night and before all normality is lost forever!

… Was that always there?

Battle a growing sense of paranoia, armed only with your sharp eyes and memory.

The Improbability Control Bureau awaits! Are you prepared to safeguard normality in the face of improbability?

This game was made by a 2 person team: my girlfriend and I. She is responsible for most of the level design and overall art direction. While I have been primarily focused on developing the Improbability Engine that supports it.

Thank you for your continued support!

Music by "Karl Casey" @ WhiteBatAudio