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Impersonal

You've come to your senses in a place that shouldn't exist. You have no face, no past, only two goals: to understand how you got here, and to find a way out.

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Search Google: Who developed Impersonal?Developer scaleThe operating scale of the game's developer.
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About the Game

You've come to your senses in a place that shouldn't exist. You have no face, no past, only two goals: to understand how you got here, and to find a way out.

The stratum is the boundary space between the physical and spiritual worlds. Not life and not death, not a dream and not a reality. Those who are not ready to let go get here. Fields, forests, abandoned villages, viscous swamps — each zone lives by its own rules and keeps its own secrets. There is no map here. There is only a way forward.

Fear in Impersonal doesn't come with a flash and a scream. It accumulates in the silence of an open field, where something hears your every step. In abandoned houses, where the traces of someone else's life end without explanation. In a swamp where it's dark even during the day, and where the owner of these places is in no hurry to show up.

Sweepers patrol the open spaces — blind, but with phenomenal hearing. The Wanders fill the abandoned streets, having lost all humanity. The owner of the swamps does not hunt — he is simply present, and that is enough. In this world, you're just a random guest that Stratum wants to get rid of.

Will you be able to get out of this world — or will Stratum swallow you up completely?

KEY FEATURES:

• THE UNIQUE WORLD OF STRATUM — Explore areas from dead fields and forests to abandoned villages and viscous swamps — every turn has its own danger and its own mystery.

• ATMOSPHERIC FEAR — The atmosphere is based on isolation, oppressive ambient and the feeling that you are superfluous here. No cheap tricks.

• PUZZLES WITH ECHOES OF THE PAST are classic horror genre puzzles that gradually reveal the history of the world and who you were before it.

• ENEMIES WITH LOGIC — Sweepers react to sound, Wanders fill the dead streets, the Owner of the Swamp dictates his rules. One approach won't work twice.

• YOUR CHOICES CARRY WEIGHT — Decisions made during the game can have consequences. And not always obvious ones.

• FULL GAMEPAD SUPPORT — Comfortable keyboard play as well as on different types of gamepads.

TAGS: horror, platformer, atmospheric game, indie, surrealism, adventure, psychological horror, puzzles, world exploration, single player