indiegame.fan
illWill header art

illWill

Eliminate hordes of monsters in a thrilling first person shooter - ILLWILL.

Steam Page
Developer
Publisher
Release
April 13, 2023
3 years and 111 days ago
Steam Reviews
Very Positive317 reviews90.9%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is illWill and Slava Bushuev funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for illWill and Slava Bushuev?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

Media

17 items

About the Game

Imagine the mix of Doom, Quake, Blood, Serious Sam with some bits of madness, all put into the great Unreal Engine 4.
The name of this bloody cocktail is ILLWILL.



"ILLWILL is a wonderfully squelchy old school first person shooter with big guns and monsters that explode into chunks of meat and blood when you blast them.
Drawing inspiration from DOOM, Quake, Blood and Serious Sam, ILLWILL is a very stylish and comedically brutal old school boomer shooter. It seems that you’re essentially a one-man-army that must blast their way through hordes of monsters that are up to no good."
Alpha Beta Gamer

KEY FEATURES:

  • Breathtaking locations filled with hundreds of monsters
  • Polished gameplay containing all the best of old school shooters
  • Variety of weapons - from a double barrel shotgun, warm and beloved as grandma's soup, to a soul ripper with gameplay mechanic unseen before
  • Dozens of monsters willing to ruin your life
  • Spectacular dead bodies physics
  • Music that gets into your heart and makes the blood run cold

STORY

ILLWILL has no plot in the usual sense. However, each location in the game has its own atmosphere and conveys the story through the environment. The game begins in a closed room, according to the state of which it can be understood that the main hero spent a lot of time inside of it. There are many details in ILLWILL that refer to emotions such as sadness or feelings of loneliness. The game has strong contrasts from gloomy corridors full of hopelessness to large and bright levels inspired by art of Salvador Dali. We can say that ILLWILL is the life experience of the author, both visually imaginative and gameplay experience, down to specific emotions.