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I SCREAM

2046, post-WWIII nation. You spent your childhood locked in the basement. After the rescue, you ended up at the Institution for Abused Children and befriended its outcasts. A day before leaving, your friend committed suicide... Why are you still able to see her?

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About the Game



Story Overview: 2046. World War III has ended, tearing superpowers into small nation-states. Somewhere in the middle of Asia, rich and powerful came together to make their own. You were born there, right at the bottom.

Confined by serial killer parents, you spent seven years in a basement with no contact with the outside world. When they were arrested, you were moved to the institution, where you befriended four girls and one boy. The most bullied children.

Your group planned to leave the facility as soon as all of you turned legal age, and requested a transfer to the university. On your long-anticipated day of release, Saya, one of your friends, committed suicide...



  • Post-War Setting: fragmented nation-state post-WWIII.
  • Dark Beginnings: explore the trauma of people closest to you and find ways to overcome it.
  • Unique Companions: Four friends and a teacher, each with a mysterious and troubled past.
  • Non-Linear Storytelling: Choices carve unique paths through a branching narrative.
  • Deep Character Routes: Five main heroine routes with good and evil endings. Additional sub-routes for supporting characters and extra endings.
  • Complex Morality: Paths including heroism, villainy, and beyond.
  • Dynamic Relationships: Romance, domination, friendship, or solitude?