indiegame.fan
I Have Been Here Before? header art

I Have Been Here Before?

A psychological exploration through a liminal dreamscape: no guides, no paths, just you and small environmental mysteries.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed I Have Been Here Before??Developer scaleThe operating scale of the game's developer.
Search Google: Who published I Have Been Here Before??Publisher scaleThe operating scale of the game's publisher.
Search Google: Is I Have Been Here Before? self-published or published by Studio Vodka?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is I Have Been Here Before? and Studio Vodka funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for I Have Been Here Before? and Studio Vodka?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of I Have Been Here Before??Release statusWhether and how the game has been released.

Media

5 items

About the Game

A short, dreamy first-person exploration that trades traditional objectives for déjà-vu, nostalgia, and the quiet unease of places that remember you wrong.

Introduction

It all starts in this one room. Just a space where others pass by, pass through, without ever halting. It was a beacon to you - why did it feel endless, as if you'd come out again and again in the same space, were you to enter it? It feels infinitely familiar, like you have been there before, but you are sure you haven't.

As if you are moving through a dream, you start exploring the space, and you realise you want more. More of whatever it is it gives you. Are all these liminal spaces the same, while being different? While you progress, with every layer, you feel you are being pulled in deeper. Just when you think you hit the bottom, it lives on.

Some of these places exist in real life, others only in dream states - of the maker, or perhaps of you, the player. A surreal exploration through familiar yet impossible architecture: collective memories surface, evoking nostalgia for a place that perhaps never existed.

Key features

  • First-person, singleplayer exploration focused on atmosphere

  • Simple, tactile interactions that alter spaces and unlock new areas

  • Progression through environmental discovery - no inventory

  • Dreamlike architecture and an 80s / 90s-tinged nostalgic aesthetic

Gameplay

  • Walk, run, look: straightforward first-person controls

  • Interact with objects and mechanisms (switches, panels, doors)

  • Environmental triggers reshape or reveal parts of the level

  • Emphasis on mood, tension, and the feeling of dreamstates and déjà-vu

  • No combat or complex puzzles - experience and interpretation drive progress

Estimated playtime

Approx. 30 minutes - 2 hours (depends on exploration depth)