
I don't think I've walked this stretch of road before
Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with. A short, ambiguous narrative adventure game.
Developer
Publisher
Release
January 31, 2022
4 years and 184 days ago
Steam Reviews
Positive26 reviews92.3%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
A short narrative adventure game by hexcavator.
Walk the length of your memories on a lonely country highway.
Follow the signal. Return to the place you left behind.
Piece together a truth you can live with.
-Just walk: Traverse a dreamy backroad littered with fragments from your past.
-Point-and-click: Explore vignettes and manipulate objects to gather snippets of prose.
-Thrills without chills: Reconstruct a hopeful story of personal reckoning.
-Low stakes: No combat or failure state. Move at your own pace and let curiosity guide you.
-Compact: < 30 minutes to play through.
-Surreal, minimalistic 3D landscape
-Guitars + brooding analog synth ambience
-Shameless Jeff Nichols/Kelly Reichardt/David Lynch worship
-Lo-fi, low-poly, no-budget psychodrama
-Dual analog or keyboard input
I don't think I've walked this stretch of road before is a mashup of homespun 3D design, pulsating electronic sounds, and my desire to tell humanizing, hopeful stories about struggling to make sense of pain. It was built haltingly over about a year and a half using some tools I know well & others I barely understand.
I was inspired throughout by the small but resilient community of people using Gamemaker: Studio for 3D development. Like any commercial framework, GM:S has its caveats, but I appreciate its primordial, open-ended toolset, and I hope this game can be a small but interesting contribution to the scene.
More than anything, I hope it weirds you out for a little while, and maybe offers a bit of respite from grimly uncertain times.
Walk the length of your memories on a lonely country highway.
Follow the signal. Return to the place you left behind.
Piece together a truth you can live with.
Gameplay
-Just walk: Traverse a dreamy backroad littered with fragments from your past.
-Point-and-click: Explore vignettes and manipulate objects to gather snippets of prose.
-Thrills without chills: Reconstruct a hopeful story of personal reckoning.
-Low stakes: No combat or failure state. Move at your own pace and let curiosity guide you.
-Compact: < 30 minutes to play through.
Features
-Surreal, minimalistic 3D landscape
-Guitars + brooding analog synth ambience
-Shameless Jeff Nichols/Kelly Reichardt/David Lynch worship
-Lo-fi, low-poly, no-budget psychodrama
-Dual analog or keyboard input
Errata
I don't think I've walked this stretch of road before is a mashup of homespun 3D design, pulsating electronic sounds, and my desire to tell humanizing, hopeful stories about struggling to make sense of pain. It was built haltingly over about a year and a half using some tools I know well & others I barely understand.
I was inspired throughout by the small but resilient community of people using Gamemaker: Studio for 3D development. Like any commercial framework, GM:S has its caveats, but I appreciate its primordial, open-ended toolset, and I hope this game can be a small but interesting contribution to the scene.
More than anything, I hope it weirds you out for a little while, and maybe offers a bit of respite from grimly uncertain times.