indiegame.fan
I Chew, Therefore I Am header art

I Chew, Therefore I Am

A narrative-centric game dedicated to overthinkers. A whimsical cosmic road trip to find your cow, and deal with the thoughts you can't stop chewing on.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed I Chew, Therefore I Am?Developer scaleThe operating scale of the game's developer.
Search Google: Who published I Chew, Therefore I Am?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is I Chew, Therefore I Am self-published or published by Cosmic Chewing Club?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is I Chew, Therefore I Am and Cosmic Chewing Club funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for I Chew, Therefore I Am and Cosmic Chewing Club?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of I Chew, Therefore I Am?Release statusWhether and how the game has been released.

Media

6 items

About the Game

This is a story for overthinkers.

You play as Pinto, a self-isolated person who lives with their one and only cow, Cuddo. But one night, Cuddo is abducted by a UFO. A space journey to find Cuddo begins. Somewhere between the stars and a very restless head, Pinto starts to wonder: what have I been holding onto, and why?

  • Rumination System

Inside Pinto's mind, thoughts are chewed, swallowed, and re-chewed — the way cows ruminate — generating both new ideas and stubborn pain. Switch freely between the world layer and the mind layer. Explore environments, talk to characters, and pick up thoughts out there, then dive inward to chew on them. What you process (or don't) changes what you can see and do in the world.

  • Planets with Their Own Philosophy

Each world you land on has its own way of being with thoughts. No planet has the right answer, and neither does the game.

  • An Absurd Story with a Sincere Heart

A UFO abduction. A folk-scientist with very questionable methodology. A cow that may or may not be findable. 

  • Warm, Weird, Hand-Drawn

Oil-crayon environments and storybook characters that invite you into a world that is wonderfully strange, and somehow exactly right.