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I Can Gun

Everyone can shoot, but not everyone can gun. In this FPS you will have to operate your weapon in full detail while scavenging a procedurally generated level protected by machines that don't even know what mercy is. Find all documents to beat the game. Playable with Mouse+Keyboard and/or in VR (HTC Vive, Oculus Rift).

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is I Can Gun and Koenigz funded?FundingThe known source of funding behind the game.
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

Notice: The game can be played using Mouse+Keyboard and/or in VR (HTC Vive, Oculus Rift).

Everyone can shoot, but not everyone can gun. In this first-person shooter you will need to fight for your life. You will need to show full awareness in order to fulfil the game goal of finding 12 documents in a procedurally generated level protected by machines that don't even know what mercy is.

You will be equipped with a weapon and some spare ammunition but be aware that you will definitely need to scavenge for more to fight the machines. To even stand a chance you will have to operate your weapon in full detail. Use the keyboard (keys can be remapped) in the Mouse+Keyboard version. Use motion controllers in the VR version.

Good luck!

Key features:
  • Ability to play with Mouse+Keyboard and/or in VR (HTC Vive, Oculus Rift)
  • Procedural generated level with high replayability
  • Hyper-realistic and detailed weapon mechanics
  • Simulation of gun malfunctions (failure to eject and double feeds)
  • Realistic bullet ballistics based on real life formula including bullet drop, bullet travel time and ricochets
  • Localized sounds for an even more immersive experience
  • Key remapping (for the Mouse+Keyboard implementation)
  • More to come

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