indiegame.fan
Hypnorain header art

Hypnorain

Hypnorain is a vertical bullet hell shooter. The player guides a character through handcrafted levels, shooting and dodging their way through an army of enemies and their mesmerizing bullet patterns.

Steam Page
Developer
Publisher
Release
July 8, 2016
10 years and 26 days ago
Steam Reviews
Mixed19 reviews68.4%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hypnorain and Keyreal funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

8 items

About the Game

Hypnorain is a vertical bullet hell shooter.

The player guides a character through handcrafted levels, shooting and dodging their way through an army of enemies and their mesmerizing bullet patterns.

Each stage is divided into two parts - it starts with you being thrown into an area full of varied enemies and ends with an intense boss fight.

Hypnorain is different from most other Shoot 'Em Up (also known as shmup) games with its careful level design. Unique enemy sequences and attack patterns will overlap with each other to challenge the player's reflexes and quick decision making. Will you risk losing a life for the sake of a few hundred extra score points, or will you choose a less rewarding, but safer maneuver?

A single bullet hit will cost you a life, after all.