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HyperZen Training header art

HyperZen Training

Experimental minimalist game with a special graphical mecanic.

Steam Page
Release
July 16, 2018
8 years and 19 days ago
Steam Reviews
Positive17 reviews88.2%

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed HyperZen Training?Developer scaleThe operating scale of the game's developer.
Search Google: Who published HyperZen Training?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is HyperZen Training self-published or published by Guillaume Thiolliere?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is HyperZen Training and Guillaume Thiolliere funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for HyperZen Training and Guillaume Thiolliere?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of HyperZen Training?Release statusWhether and how the game has been released.

Media

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About the Game

Experimental minimalist game with a special graphical mecanic.
The whole experience is supposed to let you focus on your targets. Allowing you to improve your skills without artifices.

The gameplay is really about fast paced old FPS but with smaller targets and some kind of puzzle to understand and challenge the graphical mecanic.
Levels are mostly maze generated with procedural generation.