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Hyperwar

Hyperwar is an RTS game with many classic elements such as base building, research, unit production and resource gathering, but it also contains new approaches and ideas. Paired with modern graphics and a freely moving camera, this game is a completely new experience in the genre.

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hyperwar and Andreas Steinhorst funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hyperwar and Andreas Steinhorst?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

In this RTS game, you either fight for victory in linear missions, or you build your own base in very dynamic skirmish battles, in order to then defeat the enemy by any means possible.

The prerequisite for this is that you have your resources under control. Invest enough resources in your research to ultimately realize the extraction of synthetic metal in large quantities. This achievement will mean your victory. At least that is my belief.

Always pay attention to your energy levels, because too little energy means poor visibility. You also have to expect consequences if buildings are damaged. But hey, you can do it.

The more energy you invest in your radar and communication systems, the more extensive and stable the connection to your AI-controlled units on the battlefield will be.

The enemy will challenge you a lot with special operations, flank attacks and support missions, and they will also continue to develop. Hopefully more slowly than you do.

So, be warned.

It should be noted at this point that due to the high dynamics, every mission start in skirmish mode, even with the exact same settings, leads to completely different outcomes.

There is an extensive skirmish editor at your disposal, which massively increases the replayability value. Among other things, it is possible to change the resource management

in 3 stages.

In addition to the freely rotatable camera, there are other cameras at your disposal, including a cinematic camera that brings you as close to the action as possible, and all of this with day/night cycles if you want.