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Hyperstacks

A VR world of combat, parkour, logic-driven puzzles, memorable characters, and community-made levels. Meet its residents through quests and discover a growing library of player creations.

Steam Page
Release
July 30, 2026
2 days ago
Steam Reviews
4 user reviews4 reviews100.0%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hyperstacks and Squirrel Bytes funded?FundingThe known source of funding behind the game.
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About the Game

Hyperstacks is a world of handcrafted challenges, memorable characters, and community-made levels.

Meet the residents of Hyperstacks and play handcrafted levels built around combat, parkour, and logic-driven puzzles. Take on character-led quests and jump into a growing library of community creations.

GAMEPLAY LOOP

Progress through campaign levels shaped by a cast of distinct characters, each bringing their own personality and style of challenge. Between campaign levels, return to the lobby to interact with them, take on small quests, and unlock new mechanics before diving back into the next challenge.

As you move between campaign and community levels, you will fight, climb, dodge, solve, and adapt through all kinds of situations. Most Hyperstacks levels are built around three core pillars:

  • Combat
    Fight with a variety of weapons built to feel great in VR. Face melee and ranged enemies through bullet-hell encounters, react under pressure, use the environment, hazards, and even your own fists to turn fights in your favor.

  • Parkour
    Climb, zip, swing, swim, jump, and improvise your way through levels with grappling hooks, ziplines, jump platforms, teleporters, skating, hot lava, and more.

  • Logic
    Powered by Greenlink, a flexible system for connecting and driving interactions, Hyperstacks supports everything from simple puzzle setups to much more elaborate contraptions, letting levels react and behave in creative ways.

Players can push these systems in unexpected directions, but these three pillars shape how Hyperstacks is designed and how its levels are introduced to you.

THE LEVEL EDITOR IS AT THE CORE

Every campaign level is built with the same tools available to players.

Hyperstacks includes an in-game level editor built around a flexible grid-based system, allowing players to create levels with enemies, traps, movement mechanics, puzzles, logic systems, and complex contraptions, while also customizing colors and lighting.

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