
Hyperspeed
There's no room for error when travelling at the speed of light, racing through star systems in a desperate search for a new world to house Mankind. But there are plenty of opportunities for mistakes. Make your choices quickly. You're moving at Hyperspeed - second thoughts could be fatal.
Developer
Publisher
Release
April 1, 2015
11 years and 126 days ago
Steam Reviews
Mostly Positive25 reviews76.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
11 itemsAbout the Game
There's no room for error when travelling at the speed of light, racing through star systems in a desperate search for a new world to house Mankind. But there are plenty of opportunities for mistakes. Alien races of every conceivable size, shape, temperament and sophistication seek to aid, use, corrupt or destroy you - and you don't know which.
Sure, your starship is 15,000 feet long and armed with remote-controlled fightercraft, kamakazi fighters, a devestating plasma gun and high-tech probes, but will all that firepower be against The Stentor, rithless time-travelling space pirates, or the colossal energy beings known as The ZOR?
Perhaps diplomacy is the answer. The Cicisbeo are vain and arrogant - perhaps that ego can be worked to your advantage. The broodmasters are sinister, manipulative and seek universal domination, but are they a little too eager?
Perhaps something can be gained from shrewd trading. But that will be tough against the ever-seeking, ever-hungry Collectors, keepers of the Museum of Time; not to mention the supra-intelligent Jot, who control the minds of everyone nearby.
Whatever choices you make, make them quickly. You're moving at Hyperspeed - second thoughts could be fatal.
Sure, your starship is 15,000 feet long and armed with remote-controlled fightercraft, kamakazi fighters, a devestating plasma gun and high-tech probes, but will all that firepower be against The Stentor, rithless time-travelling space pirates, or the colossal energy beings known as The ZOR?
Perhaps diplomacy is the answer. The Cicisbeo are vain and arrogant - perhaps that ego can be worked to your advantage. The broodmasters are sinister, manipulative and seek universal domination, but are they a little too eager?
Perhaps something can be gained from shrewd trading. But that will be tough against the ever-seeking, ever-hungry Collectors, keepers of the Museum of Time; not to mention the supra-intelligent Jot, who control the minds of everyone nearby.
Whatever choices you make, make them quickly. You're moving at Hyperspeed - second thoughts could be fatal.