indiegame.fan
HYPERBLADE header art

HYPERBLADE

HYPERBLADE is an instant-death, dashing-only slasher game full of blood and improvised badassery. Time manipulation and physics-based gameplay elements give the player a unique and challenging experience.

Steam Page
Developer
Publisher
Release
February 1, 2023
3 years and 183 days ago
Steam Reviews
Positive47 reviews83.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is HYPERBLADE and PICKLEHOUSE funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for HYPERBLADE and PICKLEHOUSE?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game



HYPERBLADE is a gameplay-driven action game where you can only move by dashing.
Use your momentum to kick off walls and cut down your enemies.
Abilities like time manipulation and bullet deflection allow for limitless improvisational play.

Early Access

HYPERBLADE has entered early access to get feedback and improve the game. The final version will expand on the story/lore, and have more levels and gameplay elements.

Design Pillars

  • Gameplay first - HYPERBLADE prioritizes gameplay over story. No long unskippable cutscenes to interrupt the flow of gameplay.
  • Tough but fair - Players should feel challenged, but should never feel that they died unfairly.
  • A sense of mastery - A player's skill should improve over time. The satisfaction of mastering a mechanic can be extremely satisfying.