indiegame.fan
HUSHRUN header art

HUSHRUN

The fun begins when humanity ends. Survive or spread in the dark streets of a dying city.

Steam Page
Developer
Publisher
Release
March 27, 2026
128 days ago
Steam Reviews
Positive11 reviews90.9%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed HUSHRUN?Developer scaleThe operating scale of the game's developer.
Search Google: Who published HUSHRUN?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is HUSHRUN self-published or published by DeVector?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is HUSHRUN and DeVector funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for HUSHRUN and DeVector?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of HUSHRUN?Release statusWhether and how the game has been released.

Media

10 items

About the Game

One night. One abandoned city. You either make it to dawn, or you become the thing everyone runs from.

HUSHRUN is asymmetric multiplayer in dirty late PSX style. 1 to 20 players plus bots. Default round is 5 minutes (you can set it from 3 to 10). Roles are given randomly or through infection. Survivors hide in dark alleys, houses and lit supermarkets. Zombies hunt. You get bitten - now you hunt. Until no one left alive or the timer runs out.

The city looks intact. Everyone just vanished. You can sit in the dark courtyards, climb rooftops, go inside houses with the lights still on. Trash cans can be set on fire with a lighter. The phone works like a real one: you pull it out and type like in Telegram. Zombies can’t do that.

Get hit - adrenaline surge kicks in. The screen turns red and blurry, your heart pounds in your ears, stamina spikes hard. Fifteen-twenty seconds of pure now-or-never.

Thirty seconds before the end zombies get night vision. They see you through walls.

Characters look like typical Russian informal guys. First-person view. Instead of pure fear - black humor and the urge to prove you’re the last one still human.

Run. Crouch. Sit. Light fires. Pull out the phone. See through walls at the end. Rounds are short. Pace is high. The style hits immediately.

I only have 19 more purchases to go before the game pays for itself, so I'd really appreciate your support :)