
Hush Hush - Unlimited Survival Horror
Hush Hush is a scare jumper. You run and something tries to scare you.
Developer
Publisher
Release
March 25, 2016
10 years and 132 days ago
Steam Reviews
Mostly Negative10 reviews30.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | Libredia meets the large-publisher game and partner thresholds. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | Libredia is listed as a separate publisher for this release. |
Media
11 itemsAbout the Game
Hush Hush is a scare jumper. You run and something tries to scare you. Its an action arcade mix with survival horror elements. Play with headphones or on really huge speakers with windows open.
It is procedurally generated fiction game where player explores underground caves filled with dangerous traps and monsters to liberate the caves from curse.
You have one life. Fail and you start from scratch.
Scattered throughout caves are several items that boost character performance. Only when one finds sufficient number of items can he enter absolution and be able to solve the mystery of a roaming ghost.
Don't look at red light.
It is procedurally generated fiction game where player explores underground caves filled with dangerous traps and monsters to liberate the caves from curse.
You have one life. Fail and you start from scratch.
Scattered throughout caves are several items that boost character performance. Only when one finds sufficient number of items can he enter absolution and be able to solve the mystery of a roaming ghost.
Don't look at red light.
Features:
- unlimited number of levels, procedurally generated
- unique story line and player experience
- replay value in generated dynamic maps
- fear inducing atmosphere with generated scare sequences
- requires balance between patience and speed
