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Hush Hush - Unlimited Survival Horror header art

Hush Hush - Unlimited Survival Horror

Hush Hush is a scare jumper. You run and something tries to scare you.

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Developer
Publisher
Release
March 25, 2016
10 years and 132 days ago
Steam Reviews
Mostly Negative10 reviews30.0%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Libredia meets the large-publisher game and partner thresholds.
Search Google: Is Hush Hush - Unlimited Survival Horror self-published or published by Libredia?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hush Hush - Unlimited Survival Horror and Libredia funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hush Hush - Unlimited Survival Horror and MediaAtlas?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
Libredia is listed as a separate publisher for this release.

Media

11 items

About the Game

Hush Hush is a scare jumper. You run and something tries to scare you. Its an action arcade mix with survival horror elements. Play with headphones or on really huge speakers with windows open.

It is procedurally generated fiction game where player explores underground caves filled with dangerous traps and monsters to liberate the caves from curse.

You have one life. Fail and you start from scratch.

Scattered throughout caves are several items that boost character performance. Only when one finds sufficient number of items can he enter absolution and be able to solve the mystery of a roaming ghost.

Don't look at red light.

Features:

  • unlimited number of levels, procedurally generated
  • unique story line and player experience
  • replay value in generated dynamic maps
  • fear inducing atmosphere with generated scare sequences
  • requires balance between patience and speed