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Hunter's Hand

A dark fantasy roguelike deckbuilder where every clue you uncover wakes the thing hunting you. Build a lethal deck across branching paths, weather corrupting biomes, and raise the Threat - then discover how much of an Ancient's attention you can survive.

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About the Game

You are a hunter. The Ancients are waking. Every clue you find brings you closer to killing one - and closer to it noticing you.

HUNTER'S HAND is a turn-based tactical roguelike deckbuilder set in a dark fantasy

world coming apart at the seams.

THE THREAT SYSTEM

Clues make you stronger. Clues also raise Threat.

Threat is the world's awareness of you. It escalates encounters, changes what the map offers, and decides when the Ancient stops waiting. Push deep and you'll meet it with a deck that can win - or you'll meet it three rooms too early. Every run is a negotiation with that meter. There is no safe route, only a chosen one.

TACTICAL COMBAT

Every action matters. Sequence is everything.

Combat is built around deliberate, combo-driven turns where the order you play your cards decides whether you live. Chain abilities, bank defence, spend resources you can't get back, and adapt when an encounter turns out to be something else. The Oathwrought's Stance system rewards you for alternating attack and defence - time it right and you reach Exalted, and everything hits twice as hard.

DYNAMIC DECKBUILDING

Build your deck inside the run from 274 cards and 54 Artefacts.

Card rewards, Artefacts synergies and subclass choices compound into strategies you didn't plan for. A Artefact picked up in the first ten minutes can change what the whole rest of the run is about.

BRANCHING EXPLORATION

Travel procedurally generated maps where every path is a trade.

Fights, events, camps, and encounters that don't announce themselves. Route for cards, route for healing, or route for clues and accept what that wakes.

A WORLD THAT FIGHTS BACK

Battlefield hazards turn the environment against you... dense fog, eldritch rain that strips a card from your hand each turn, hailstorms, corrupted ground that poisons your healing. Three hand-painted biomes, each corrupted in its own way, each with its own enemies and its own Ancient waiting at the end.

IN EARLY ACCESS NOW

- Three playable characters, each with unique card pools, subclasses and mechanics

- Three biomes and their Ancients - including The Black Goat

- 274 cards, 54 relics, 53 enemies with deep status interactions

- Procedural maps, battlefield hazards and the full escalating Threat system

- Runs of roughly 30–60 minutes

COMING DURING EARLY ACCESS

- A growing artefact pool and deeper relic/subclass synergies

- Expanded meta-progression and unlock paths between runs

- Higher difficulty modes, daily runs and leaderboards

- A final art, animation and sound polish pass across the game

- Additional Ancients and encounters

JOIN THE HUNT

Wishlist Hunter's Hand to follow development, and play the free demo to hunt your first Ancient today.

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Photosensitivity: This game contains flashing lights. A flash toggle is available in the settings menu.