indiegame.fan
HUNTDOWN: OVERTIME header art

HUNTDOWN: OVERTIME

Corporations turned crime-infested streets into profit margins for bounty hunters and John Sawyer is going to make a killing. Hunt, die, upgrade, repeat in this explosive roguelite prequel where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.

Steam Page
Release
May 7, 2026
86 days ago
Steam Reviews
Very Positive817 reviews88.2%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The publisher operates under public or major corporate control.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
A public or major corporate publisher has a material publishing role.
Search Google: How is HUNTDOWN: OVERTIME and Coffee Stain Publishing funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for HUNTDOWN: OVERTIME and Easy Trigger Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

6 items

About the Game

Huntdown: Overtime

The world’s gone to hell, gangs run wild, and one bounty hunter keeps coming back. Hunt, die, upgrade, repeat in this explosive roguelite prequel to Huntdown where John Sawyer forges himself into a cybernetic legend.

Combat & Runs: Die hard, hunt harder

Fast, violent run-and-gun action ripped straight from VHS-era blockbusters. Tight controls meet brutal firefights in a roguelite loop designed for pure adrenaline. Collect bounties and survive as long as you can. When you finally go down, Tony drags you back to his operating table and rebuilds you stronger.

Every run pushes you deeper into dangerous gang turf - from neon-soaked city streets to desolate wastelands. Choose your path, lock in on your targets, and adapt on the fly. Each death teaches you the patterns, each resurrection makes you deadlier. This is John Sawyer’s origin story: the transformation from man to cybernetic legend.

Weapons & Upgrades: Build the perfect killer

Crank up the heat with a powerful arsenal of firearms, melee weapons and tactical gear. And if heat isn’t your thing, go for a cryomod and let an electric baton do the rest. 

Discover cybernetic upgrades and weapon licenses buried in enemy territory. Make your upgrades permanent by unlocking them between runs and reshape how Sawyer fights. Reinforced limbs and experimental combat mods - hundreds of combinations to forge Sawyer into the killing machine that fits your style. 

Each run offers fresh opportunities. Bank your earnings, invest in permanent enhancements, then jump back in with new capabilities. Adapt your approach: go loud with heavy firepower or slice through with bladed brutality. The city’s scum won’t know what hit them.  

Handcrafted pixel art visuals

Meticulous pixel art meets modern lighting in a stunning collision of retro craft and contemporary technique. This is pure early-80s B-movie aesthetics - bold reds on deep black and explosive contrasts. No pretty neon nostalgia, just VHS-era swagger.

Welcome to the grindhouse. Welcome to Overtime.