indiegame.fan
Huebound header art

Huebound

Mix light. Discover color. Idle forever. Place geometric nodes, connect them, and watch colored orbs flow through your factory. Combine primaries to create 256 named colors — each one waiting to be discovered.

Steam Page
Developer
Publisher
Release
May 16, 2026
78 days ago
Steam Reviews
6 user reviews6 reviews83.3%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Huebound?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Huebound?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Huebound self-published or published by Dan Hicks?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Huebound and Dan Hicks funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Huebound and Dan Hicks?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Huebound?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Huebound is an abstract idle factory game about mixing colors.

Place geometric nodes on an infinite canvas, wire them together, and watch colored orbs flow through your network. Blue, Red, and Yellow sources generate primary orbs. Combiners mix them using subtractive color rules — just like real paint. Sellers convert orbs into Light, your currency. Spend Light to expand your factory, unlock new node types, and chase rarer colors.

256 named colors hide in the palette. Some are easy — Blue + Red = Purple. Others require layered mixing chains and careful planning. Every color has a name, a tier, and a value. The rarest hues — those furthest from the primaries — are worth the most.

Features

  • Subtractive color mixing — Blue + Yellow = Green, Red + Blue = Purple, just like paint

  • 256 curated colors across 6 tiers — from Crimson to Nebula to Tiger Eye

  • Recipe-driven combiners — every color has a specific recipe visible in the Collection

  • Strategic node placement — orb travel time depends on connection length

  • Escalating costs — each node gets more expensive the more you place

  • Prestige system — reset your factory for permanent bonuses and new prestige source nodes

  • Node templates — save and replay factory layouts, unlocking more slots as you prestige

  • Shop upgrades — boost production speed, transfer speed, buffer size, and more

  • Collection gallery — browse all 256 colors, see recipes, plan your next discovery

  • Colorblind mode — accessibility option for color vision deficiency

  • Procedural audio — every sound generated from pure waveforms, no samples

  • Procedural visuals — no art assets, everything is geometric shapes and glowing particles

  • Auto-save — your factory persists between sessions

The Goal

Discover all 256 colors. Experiment with different mixing chains. Browse the Collection to see which recipes you can build with what you've already found. Rare colors are worth exponentially more Light — finding them is how you scale.