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HuangGaoLe's Game Collection header art

HuangGaoLe's Game Collection

This is "HuangGaole's Mini Game Collection", which contains a collection of lightweight and easy-to-play casual mini games to accompany you through every fragmented moment.

Publisher
Release
March 5, 2022
4 years and 196 days ago
Steam Reviews
Very Positive51 reviews90.2%
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is HuangGaoLe's Game Collection self-published or published by Huang Gaole?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is HuangGaoLe's Game Collection and Huang Gaole funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for HuangGaoLe's Game Collection and Huang Gaole and Aleksandr Makarov and Kenney?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

5 items

About the Game

HuangGaoLe's Game Collection is a game combining GoBang and Tetris.

HuangGaoLe's Game Collection is primarily composed of a field of play in which pieces of different geometric forms, composed of white/black pieces, descend from the top of the field. During this descent, the player can move the pieces laterally and rotate them until they touch the bottom of the field or land on a piece that had been placed before it. The player can neither slow down the falling pieces nor stop them but can accelerate them. When five or more same-color pieces are in a row, column, or diagonal, they disappear, and the pieces placed above fall.

Completing elimination gains scores. The player can clear multiple times at once, which can earn bonus scores.

Every 20 blocks falling down move the player up a level, the speed of the falling pieces increases with each level, leaving the player with less time to think about the placement.

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