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House of Wisdom

House of Wisdom is a first person puzzle game where the protagonist, one of the many creations of a deity, attempts to find out what happened to its creator who recently disappeared, helping the main character’s kins to deal with their distress along the way.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed House of Wisdom?Developer scaleThe operating scale of the game's developer.
Search Google: Who published House of Wisdom?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is House of Wisdom self-published or published by MGC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is House of Wisdom and MGC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for House of Wisdom and Maude Desrochers and Gabriel Adam and Colin Mitron-Brazeau?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of House of Wisdom?Release statusWhether and how the game has been released.

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About the Game

Introduction

You wake up as an automaton in the House of Wisdom, a monumental library full of knowledge of all sorts. Explore your surroundings, learn about where you are and figure out what became of your estranged creator.

A new perspective

As an automaton, you can do things that others can't. Protract your telescopic legs to reach previously distant object, or use your scanner lenses to access key information about your surroundings.

Depth of play

Each mechanic can be used in more ways than meets the eye. Both player and protagonist have little to no knowledge of the world around them, which makes acquiring information a crucial part of the experience.

A character-based story

The story highlights many characters with various perspectives on House of Wisdom, its importance and their opinions and worries about the disappearance of the deity they built a library for.