
House and Hand
Building thriving island cities in this addictive match-3 deck-building roguelike! Place forests, mountains, cities, and more on islands using cards from your deck. Match 3 identical features to combine them into a bigger, better features that scores you points.
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Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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7 itemsAbout the Game
House and Hand is a match-3 puzzle roguelike.
Place forests, mountains, cities, and more on islands. Match three to evolve bigger and better features. Gain new powers and discover game-changing policies to create high-scoring synergies. Earn enough points and sail to the next island!
Key Features:
Unique Match-3 Roguelike - Match 3 or more to earn points in this unique match-3 roguelike where every run offers fresh challenges with unique ways to strategically build your deck.
Impactful Effect Cards - Earn impactful effect cards that can earn you more points, eliminate obstacles or hoard more gold.
Powerful Policies - Discover game-changing policies that change the rules and transform how you play. Stack synergies and build powerful scoring combinations!
Choose Your Path - After every round, choose between two islands that come with modifiers that can either help or hinder your journey.
City Building Meets Puzzles - Watch humble settlements grow into bustling metropolises as you cleverly arrange and match your features.
Pick Up and Play - Perfect for quick sessions or longer puzzle marathons. Each run delivers satisfying progression without demanding huge time commitments
Charming Pixel Art - Vibrant, colorful islands come alive with cute buildings and a delightful pixel art aesthetic
Master the perfect balance of strategy and luck in this match-3 puzzle game. With countless Policy combinations, cards to purchase, and endless replayability, no two runs are ever the same.