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Hotel: Not For Us

First-person survival horror. After the catastrophe, the sun went dark, and the city is full of infected. Your hotel is a refuge and the only safe place, but loneliness drives you mad. Explore ruins, scavenge supplies. The key to survival is infection symptoms. Trust no one. Survive at all costs.

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About the Game

You wake up in your old hotel, inherited from family. It's 10 AM, but there's no sun – outside, a strange green darkness hangs, as if the day vanished. At first, you think it's a nightmare, but everything feels too real.

Remembering yesterday's guest, you find his room empty – as if he disappeared along with all his belongings. You turn on the TV to understand what's happening and catch emergency news: a meteorite crashed directly onto a secret laboratory complex. The impact threw green dust into the atmosphere, completely blocking out the sun. Scientists can't yet assess the scale of the consequences.

The lights flicker off for a second.

When they come back on, the screen shows street riots: mass brawls, with participants who no longer look alive. A reporter panics, warning: don't stay alone, barricade yourselves, and beware of the infected. Symptoms are still unknown, but they say you could lose your mind even in your sleep if infected are nearby...

You turn off the TV and head down to the basement for weapons.

Now your priority is survival.

  • Who can you trust? Who's knocking at your door – human or something else?

  • You can't be alone. Or you risk losing your mind.

  • You'll have to leave the hotel to search for food and supplies.

  • The police aren't responding. Maybe they no longer exist.

  • Monitor the news. It's the only way to learn the infection symptoms and figure out who's still human.

  • You'll have to learn to trust people...

One way to find out what's happening is to check your email on the PC.

Encrypted messages, warnings, internal lab reports, or emails from other survivors sometimes arrive there. Read every email carefully – they might contain info on infection symptoms, coordinates of safe zones, or hints about who to trust and who you'd better not let into the hotel.

The game features old-school first-person 3D graphics. Each life is one chance. Die – start over.

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