
Hospitality VR
A VR Horror Experience, not a Game! No controller input needed! After having checked into a haunted hospital, you are being confronted with its evil resident who is not too pleased about your visit.
Developer
Publisher
Release
August 17, 2020
5 years and 351 days ago
Steam Reviews
Mostly Positive128 reviews71.1%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed for this release. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
6 itemsAbout the Game
A VR Horror Experience, not a Game! No controller input needed!
After having checked into a haunted hospital, you are being confronted with its evil resident who is not too pleased about your visit.
You are trapped in a wheelchair, unable to move anything other than your head.
This might sound like a less interactive experience, yet this decision in game design makes the experience even more claustrophobic.
The VR experience is designed to adapt to user reactions and actions. Even though there are no active game objects to interact with, events are depended on head movements, speeds and viewing angles. Sound, noise, shadows, explosions and lights distract viewers and help guide their views in certain directions.
By guiding viewers attention and adapting to their behaviour, each users will face a unique experience in both, length and in intensity.
Psychological Horror Experience. No immediate violence is shown, references only.
The Experience has an average length of about 10 minutes.
After having checked into a haunted hospital, you are being confronted with its evil resident who is not too pleased about your visit.
You are trapped in a wheelchair, unable to move anything other than your head.
This might sound like a less interactive experience, yet this decision in game design makes the experience even more claustrophobic.
The VR experience is designed to adapt to user reactions and actions. Even though there are no active game objects to interact with, events are depended on head movements, speeds and viewing angles. Sound, noise, shadows, explosions and lights distract viewers and help guide their views in certain directions.
By guiding viewers attention and adapting to their behaviour, each users will face a unique experience in both, length and in intensity.
Psychological Horror Experience. No immediate violence is shown, references only.
The Experience has an average length of about 10 minutes.