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Hospital 9

Hospital 9 is a little game for players who want to easily enjoy a FPS adventure game. The goal of this game is to get to the last scene.A free soundtrack and 2 free DLC games are included as DLC.

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Developer
Publisher
Release
October 25, 2019
6 years and 282 days ago
Steam Reviews
Mixed14 reviews64.3%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Hospital 9 self-published or published by NS?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hospital 9 and NS funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hospital 9 and Sonic-Alpha?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

40 items

About the Game

Hospital 9 is a little game for players who want to easily enjoy a FPS adventure game.

The goal of this game is to get to the last scene.

What's unique about this game?

1 "No flash light present"

The lighting of this game is the LED light that RINA, a female friend of the player has.

It's a unique lighting effect that makes you feel as if you're groping.

2 "Female Friend RINA"

Your girlfriend follows you and illuminates your surroundings with LED lights.

RINA will talk to the player during the investigation. She may tweet something important.

3 "Work with RINA"

If RINA finds something, press and hold the wheel button on your mouse to move RINA to that location.

Features of this game

  • This is an FPS adventure game.

  • A game that emphasizes exploration rather than action.
    (It is not suitable for players who want to defeat many enemies.)

  • No jumpscares.

  • If you get a room key, you can open any room door. However, once it is used, it is removed from the inventory.

  • Inventory, a fixed container, recovery Items, a handgun, and a female friend RINA who follows the player.

  • Zombie ghost, Novel (?) enemy character that a zombie became a ghost.

  • Locating keys, visiting clues, and the player reaches the last scene.

  • Music composed for this game.

  • MAX HP is 200.

Controls

  • W, A, S, D - Move

  • Shift key - Run

  • Hold down the wheel button on the mouse - If RINA finds something, she moves to that location.

  • Right-Click - Zooming, Targeting(When equipped with a handgun), Using and Equipping (Inventory)

  • Left-Click - Shoot a handgun (When equipped with a handgun), operate a switch, drag to move a drawer, etc.

  • E - Get items, Open the door

  • R - Reload a gun(When equipped with a handgun)

  • Q - Examine

  • SpaceKey - Jump

  • C - Crouch down

  • TAB key - Inventory

  • H - Put a party hat on RINA's head.

  • ESC key - Return to Main menu, Graphics and Sound settings.

  • To equip a weapon – Right click on the weapon icon in the inventory and select "USE".

Please note the following

  • No save and load functionality. (Instead, we lowered the price.) Depending on the situation of the player's global achievement data, it may be added in the update.

  • This game has been optimized for 1280 * 720 resolution. (However, you can also play with other resolutions.)

Game Tips

There is a room key in the drawer of the first room.

Once in the room, press the wheel button on your mouse.

To equip a gun, right click on the weapon icon in the inventory and select “USE”.

Let's turn on the light on the desk. You may see something you can't see.

The lever is linked to the door lock of some room.

If the wood is in the way, press E to remove it.

Some things can't be seen without squatting.

If RINA looks weird, it's not a bug. Let's go on to the end of the story