
Horton Genetics: Breach
First-person survival horror. You are a technician at Horton Genetics' Facility 79 when a sector goes dark and something gets out. No weapon, no backup, no way out. You hide, you run, and you work the facility to stay one step ahead of it.
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Media
12 itemsAbout the Game
HORTON GENETICS: BREACH
First-Person Survival horror set in an underground research facility. No weapons. No help. No way back.
The Story
Facility 79 is a massive underground research complex run by Horton Genetics in Miles Valley, Montana. You are Garrett Fischer, a technician. You board the internal train to check on a colleague in a remote sector. By the time you arrive, you need to get out.
You have no weapon. You are not getting one.
The research Facility was built by engineers and maintained by technicians. You know how its systems work. Reroute power to the doors you need, pull what you can off the terminals, find the route the complex will actually let you take.
More than one thing is hunting you, and they do not all hunt the same way. One tracks sound. Another does not. What works in one sector will not work in the next.
Features
The building is the puzzle. Power systems, blast doors, locked terminals, vehicles. Facility 79 was not designed for you to understand it, but understanding it is the only way through.
Multiple threats, different rules. Each creature in the facility operates on its own detection system. Going quiet will not always be enough.
No weapons, ever. You are a technician, not a soldier. When something finds you, your options are distance and cover.
Drivable vehicles. Facility 79 runs on its own internal transport. You operate it yourself to move through the complex.