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Hornet Virus: Steel Alcimus II header art

Hornet Virus: Steel Alcimus II

Hornet Virus: Steel Alcimus II is a sequel of Steel Alcimus inspired by various 1980-1990s' 3D computer games. Pilot the deadliest helicopter in this action-packed 3D game. Destroy the targets, rescue the hostages, and capture the enemy buildings to save the world!

Developer
Release
May 29, 2020
6 years and 137 days ago
Steam Reviews
Positive28 reviews92.9%
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Hornet Virus: Steel Alcimus II self-published or published by PsychoFlux Entertainment?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hornet Virus: Steel Alcimus II and PsychoFlux Entertainment funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hornet Virus: Steel Alcimus II and Hijong Park?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

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About the Game

Hornet Virus: Steel Alcimus II is a sequel of Steel Alcimus inspired by various 1980-1990s' 3D computer games. Pilot Videl air force's deadliest helicopter HCH-960C Super Aicimus in this action-packed 3D game. Destroy the targets, rescue the hostages, and capture the enemy buildings to save the world!

Features
  • Simplistic Arcade helicopter action in Full-3D environments
  • 5 playable helicopters and 14 weapons
  • Various game modes including 50 single missions, Dynamic campaign, Raid, and Air patrol
  • Partial controller support (Xinput controller required)

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