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HOLOFLEET

Battleship evolved into a holographic deckbuilder. Command 9 ship classes, play attack cards on an energy economy, level persistent commanders, and survive the roguelike Expedition. Find the fleet. Sink it.

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About the Game

HOLOFLEET is Battleship rebuilt as a holographic deckbuilder. Nine ship classes, a hand of multi-cell attack cards, five energy a turn, and one enemy fleet hidden somewhere on the grid. Place your ships, read the return fire, and spend every point of energy like it's the last one you get.

Take your commander through a ten-mission campaign, endless survival waves, or a branching roguelike expedition — solo against three tiers of AI, or across the table in local hotseat.


Nine cards, each with a different footprint on the board. Orbital Strike hammers a cross. Spread Salvo rakes a row. Torpedo Volley punches a line straight through. Area Scan and Recon Drone buy you information instead of damage — and against a fleet you can't see, information is often the better buy.

You get five energy a turn and cards cost two or three, so every turn is a real decision: two cheap hits, one heavy one, or a scan that makes next turn twice as good. Build the deck before you deploy, mulligan the opening hand, and keep a free basic shot in your back pocket for the cell you only need to finish.


Ten campaign missions, from the Pirate Gauntlet to the Final Reckoning. Each one is a named opponent with their own fleet, their own modifiers, and their own way of reading you — fought across battlefields where asteroid fields block your best line of fire and force you to attack the long way around.

Every mission opens with a briefing and closes with a star-rated debrief, so you always know exactly how cleanly you won.


Three ways to play, all offline:

  • Campaign — ten handcrafted missions against named commanders.
  • Survival — endless waves with repairs between them and a boss wave waiting when you get comfortable.
  • Expedition — a roguelike node map you pick your own way through: battles, elites, a boss, repair bays, shops and events, with every choice narrowing what comes next.

Nine hulls, nine abilities, on their own Command Point economy. Carriers launch a Strike Wing. Dreadnoughts fire a Siege Cannon. Destroyers take a Precision Shot, frigates raise a Deflector Shield, cruisers run a Repair Bay, interceptors Strafe Run, and command ships Recon Sweep the board clean. Build any loadout you like, duplicate hulls included.

The opposition plays cards too. Rookie, Veteran and Admiral aren't damage multipliers — they're three different opponents, and Admiral will punish a lazy turn.


Your commander carries between runs. Level up, unlock hulls and cards, and earn signature strikes like the Orbital Lance — Cmdr. Falcon, Trashpack and Gen. R0GU3 each play their own way. Fill the badge wall, and when you want a human opponent instead, hand the keyboard across the table for two-player hotseat.


HOLOFLEET — place your fleet. Read the grid. Take the sector.