...INDIE

Developer
Publisher
Release
August 18, 2018
8 years and 31 days ago
Steam Reviews
Mostly Positive40 reviews75.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
6 itemsAbout the Game
Holiday Escape is a casual scorekeeping title for the PC originally created as a game jam project. In this title the player plays as a snowman out preparing for christmas when a massive snowball starts chasing him down the mountain. While running from the colossal snowball, players try to grab as many ornaments and presents as possible while evading obstacles on the path before the snowball eventually flattens the snowman.
Holiday Escapes features an easy to learn control scheme that players of any skill level can learn quickly. The 2D like movement allows players to move to different sides of the trail while being able to slow down to get out of or prevent sticky situations. More daring players can utilize the rebound from hitting certain objects to change direction and grab more collectables. While collecting ornaments and presents, players will accumulate points talling to a final high score at the end of the game. Casual players can evaluate thier play session while more competitive players aim to beat their previous highest score. To add to this, the game modularly adds mountain pieces to the path by randomly picking from a set of collectable and obstacle arrangements so no two obstacle courses are ever the same.
Holiday Escapes features an easy to learn control scheme that players of any skill level can learn quickly. The 2D like movement allows players to move to different sides of the trail while being able to slow down to get out of or prevent sticky situations. More daring players can utilize the rebound from hitting certain objects to change direction and grab more collectables. While collecting ornaments and presents, players will accumulate points talling to a final high score at the end of the game. Casual players can evaluate thier play session while more competitive players aim to beat their previous highest score. To add to this, the game modularly adds mountain pieces to the path by randomly picking from a set of collectable and obstacle arrangements so no two obstacle courses are ever the same.
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