
Hold On
Hold On is a multi-type game including Real-Time Tactics, War-Chess, Tower-Defense for now, and you can build all those types of level.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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6 itemsAbout the Game
“Hold On" is a multi type game. You can take it as a battle stategy game.Building walls to defend against the enemy's attack,enhance your troops and invade castles.
Or you can take it as a casual game.Build interesting towns and environments and change their styles.
The game provides the function of making levels, so that everyone can create their own exclusive levels, including terrain, architecture, environment, troops and enemies.
Or you can take it as a casual game.Build interesting towns and environments and change their styles.
The game provides the function of making levels, so that everyone can create their own exclusive levels, including terrain, architecture, environment, troops and enemies.
Features:
- Campaigns
- Sandbox mode
- Procedural generation
- Campaign and battle creator
- Building and environment creator
Content:
- Preset levels
- Different units
- Different game mode