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Hochone

Hochone is a non-traditional role-playing game about deception and trying to blend in.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Hochone?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Hochone?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Hochone self-published or published by Eric Emge?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hochone and Eric Emge funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hochone and Eric Emge and Mason Starkweather?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Hochone?Release statusWhether and how the game has been released.

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About the Game

Play as a Hoch who are people who don’t belong in society, try and blend in till the time is up, or become the seeker and try to figure out all the Hochs before the time runs out. Play in 2D maps with various unique mechanics.

Hochone is a 2D Multiplayer game where 1 player is the seeker while the rest are Hochs trying to blend in with society. Will you be able to stay hidden in the crowd or will you be outed by the seeker?

Seeker: With the timer going down try and figure out who is a Hoch and who is an AI, at the end of the timer guess the Hoch(s), then choose to guess early or defer the choice. Every right guess gets +1 point for Seeker and every incorrect guess -1 point for the Seeker

Hoch: Complete tasks to make the timer lose additional time or try to blend in with the AI till the timer hits 0:00. After the Seeker guesses +1 point for not getting guessed, -1 point for getting guessed.

Rounds: Every player gets a chance to be the Seeker then total points are added up and a winner is declared. In the event of a tie, the order for choosing a winner is as follows, Most Right Guesses as Seeker -> Most Times Stayed Hidden as Hoch -> Most Tasks Completed as Hoch -> Tie.