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Hoarder

Clean. Possess. Control. Hoarder begins as a mundane cleaning simulator that spirals into a distant nightmare. Scavenge the hoarders’ house, recover what should be forgotten, and if you go far enough, you might reach the top of the pyramid or the bottom of the abyss.

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The separate publisher has a broad catalog or developer network in the local database.
Search Google: Is Hoarder self-published or published by Awaken Realms?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hoarder and Awaken Realms funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hoarder and byzel?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

To hoard is to possess, to possess is to control. What hope do you have in controlling the truth? An atmospheric, genre-blending adventure that starts as a mundane cleaning simulator which spirals into a submerged nightmare. Pilot a submarine to salvage the abyss by day and uncover the secrets of your new home by night

FROM CHORES TO COSMIC HORROR

The goal is simple: declutter a house abandoned by a hoarder. Start with the comfortable hand-holding of a job simulator: checklists, quest markers and clear goals. But beneath the trash lies a basement that defies geometry. As you descend, the game strips away this support system. No one is coming to save you.

THE ABYSS IS CALLING

Navigate a vessel through a deep sea floor. Use a variety of navigational tools to explore an area where light cannot pass through. Return to your base and sort through the haul, deciding what’s worth keeping.

WEAPONIZED CURIOSITY

Curiosity will be your driving force, but also a curse. The game respects your intelligence, refusing to hold your hand as you piece together the narrative among the hoard. The game will mess with your expectations.

INTERACTIVE, TACTILE WORLD

Interact with a physics-based world, where everything not bolted to the ground can be picked up, thrown, examined, or combined.

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