
Developer
Publisher
Release
May 27, 2014
12 years and 70 days ago
Steam Reviews
Mostly Negative107 reviews35.5%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
8 itemsAbout the Game
Hippocampal is a satiric contemplative game.
- Satiric because we are mocking the hero, game characters, movies, comic books and video games we liked. And also the ones you like. Basically everything that tells you to be what you do not want to be.
- Contemplative because you just have to walk through this world to understand how it works.
Story
You are an astronaut (M.kurt.C) taking some time off in orbit, enjoying your holidays, when suddenly from out of nowhere monsters crash into you and send you back to earth…
What are you going to do? Take revenge for this cosmic attack? Find ways to keep relaxing? Prevent those creatures from attacking earth? It all depends on the trauma of the crash, right?
- Satiric because we are mocking the hero, game characters, movies, comic books and video games we liked. And also the ones you like. Basically everything that tells you to be what you do not want to be.
- Contemplative because you just have to walk through this world to understand how it works.
Story
You are an astronaut (M.kurt.C) taking some time off in orbit, enjoying your holidays, when suddenly from out of nowhere monsters crash into you and send you back to earth…
What are you going to do? Take revenge for this cosmic attack? Find ways to keep relaxing? Prevent those creatures from attacking earth? It all depends on the trauma of the crash, right?