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Hikikomori life

A story-driven 2D game about a shut-in whose past is hidden even from himself. Anxiety, fear, and video games as the only relief. Then a talking cat opens the way to a parallel world, where the hero grows stronger and begins to remember.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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Search Google: How is Hikikomori life and Paralumen Games funded?FundingThe known source of funding behind the game.
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About the Game

There is a gap in the hero’s memory: one event that feels as if it never happened. Something dark inside will not let him remember. All that remains is a dull anxiety, fear, and a sense of hopelessness. At night, nightmares come. By day, the world shrinks to four walls, food, sleep, and a screen.

Video games have become the only thing that helps him hold on. He sees everyday life through their lens: eating, sleeping, earning a little money, surviving one more day. Each day like that is a way not to fall into the emptiness inside.

One day, a talking cat appears in the apartment. He is far too sure of himself and is clearly hiding something, but he is the one who opens the way to a parallel world.

Everything is different there. The dungeon follows its own rules: rooms, enemies, trials. The deeper the hero descends and the stronger he becomes, the more clearly what was locked inside him begins to surface.

This is a short story about a person who, for the first time, dares to step beyond four walls and face what he has been hiding from for so long.

What’s in the game

  • A complete story for 90-120 minutes.
  • Everyday life through the lens of video games: food, sleep, work, delivery, and the hero’s condition.
  • A talking cat who clearly knows more than he says.
  • A parallel world and dungeon that reflect the hero’s inner state.
  • Rooms, enemies, trials, weapons, and loot in the first descent.
  • The hero growing stronger and the first returning memories.
  • An ending that closes the first chapter of the story.