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Highway Blossoms

A yuri visual novel about Amber, a girl who's trying her best to be alone on the road, until she stumbles upon a young hitchhiker and the journal of a prospector from long ago. Fully voiced in English.

Developer
Release
June 17, 2016
10 years and 94 days ago
Steam Reviews
Very Positive2,748 reviews93.6%
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Game contextLatest: IGF Team
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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The publisher meets the large-publisher threshold through its catalog and developer network.
Search Google: Is Highway Blossoms self-published or published by Studio Élan and Studio Elan?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Highway Blossoms and Studio Élan and Studio Elan funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Highway Blossoms and Studio Élan?Creative controlWho appears to retain creative control of the game.
Updated: Aug 13, 2026Release statusWhether and how the game has been released.
The game released with a separate publishing relationship.

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About the Game



Highway Blossoms is a short yuri kinetic novel set in the American Southwest. After an old gold rush miner's journal is discovered, supposedly detailing where he hid parts of his stash, a nationwide craze begins as would-be prospectors try to solve its clues and strike it rich.

Amber couldn't care less. Wandering the desert in a recently-inherited motorhome, she mourns the loss of her grandfather - indifferent and unaware of the hunt happening around her. It's not until she meets Marina, a young hitchhiker lost in New Mexico that the girls get swept up in the rush.



  • At least tens of words, maybe even hundreds. Although the last word count puts it around 90,000, so expect 6 or so hours of reading.
  • Grand, hand-painted vistas of actual landmarks in the western United States, all in glorious 1080p detail.
  • A huge soundtrack featuring the works of Smoke Thief, Jake Abernathie, Able Kirby, and other friends of the team. Sounds right at home on your in-dash cassette tape player.
  • Accessibility options for days, including the ability to skip through everything in less than five minutes. But who would wanna do that?
  • Achievements, although to be honest, they might be stretching the definition of "achievement."
  • Alternate silly content for second readthroughs that was written by the programmer with little to no oversight. This may or may not have been a good idea.

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