
High Fructose
High Fructose is a first-person survivor-like roguelite where weapons fire automatically while you dash, wall-run, and manually slash through demon fruit with fast-paced melee combat. Build powerful loadouts between waves with weapons, items, and recipes.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
Media
11 itemsAbout the Game
High Fructose
A high-speed roguelite FPS where movement rules the battlefield.
Wall-running, dashing, double-jumping
fluid movement meets handcrafted and procedurally generated combat arenas.
You are the Fox.
In a world of fruit corrupted by demonic forces, slice, smash, and blast your way through.
Key Features
⚡ High-Speed Movement Combat
Stay in motion and dominate enemies with momentum and positioning.
🍉 Demonic Fruit Enemies
Each run brings newly mutated, twisted fruit enemies.
🔪 Manual + Auto Combat
Control your melee weapon and everything else fires automatically. Become a storm of destruction.
🌳 Handcrafted + Procedural Battlefields
Designed spaces combined with dynamic layouts, paths, and elevation for every run.
🥣 Recipe System
Completing recipes gives you powerful game-changing effects.
💰 Shop & Build Crafting
Upgrade weapons and perks between waves.
🌱 Persistent Progression (Seeds)
Grow stronger, unlock new power, and push deeper each run.
Early Access
This game is currently in development.
Some systems and controls are still being refined.
We’re actively improving the experience based on player feedback.