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Hide and Moo! header art

Hide and Moo!

Somewhere in this field, someone is doing their best animal impression. It’s you. Record your own animal sound, then try to match it under pressure while hunters close in. A chaotic voice-mimicry hide-and-seek party game with proximity chat.

Release
August 25, 2026
65 days ago
Steam Reviews
Mostly Positive56 reviews75.0%
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Game contextLatest: IGF Team
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Updated: Sep 24, 2026Developer scaleThe operating scale of the game's developer.
Updated: Sep 24, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: How is Hide and Moo! and Black Sea Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hide and Moo! and Black Sea Studios?Creative controlWho appears to retain creative control of the game.
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About the Game

YOU ARE A COW. OR A PIG. OR MAYBE A CHICKEN. (Allegedly.)

Hide and Moo! is a multiplayer voice-mimicry party game where you blend into a field of NPC animals making the exact sound you created.

MAKE YOUR ANIMAL NOISE

At the start of every round, you record your own animal noise. The game will then play it back on loop until you’re sick of the sound of your own voice. When the moment comes, you have to match it live into the mic… or find out how to get hunted.

HIDE IN PLAIN FIELD

Act natural. Wander around. Peck at the ground. Casually follow the hunters like a suspiciously curious chicken. Just don’t forget to repeat the exact sound you recorded when the pressure hits. Easy, right? You’re hearing it non-stop after all.

HUNTERS HAVE GUNS (AND EARS)

Hunters move in first person and listen carefully. Every sound is proximity-based, including voice chat. Get too close to a bad impression and you’ll hear the difference. Take the shot only when you’re sure… because wasted ammo hurts.

Short, loud, and deeply embarrassing matches with friends.

Between 2-8 players. Public or private lobbies. Configurable round settings with great Meccha-nics!

Dignity is optional. A working microphone is not.

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