
Hidden Pass Skirmishes
Chart a course for mystical adventure in this fusion of Tactical Turn-Based RPG and Strategy. Become a Wanderer - explorer, warrior, leader and tactician all in one. This is a small tactical adventure where you have to go through the prologue of the main Story.
Developer
Publisher
Release
September 25, 2024
1 year and 311 days ago
Steam Reviews
Positive20 reviews85.0%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
9 itemsAbout the Game
Master tactical turn-based battles on land and in the air as you out-manoeuvre a plethora of powerful foes.

Multi-layered Combat: Combat in Hidden Pass Skirmishes takes place across three map layers, each presenting their own tactical challenges, although flying units are free to move between them and outflank more limited fighters.
Elyrium Madness: Magic is your most powerful weapon, and potentially your undoing. Every ability used brings you closer to the brink, the power of Elyrium slowly driving your units mad. There's a potential method to this madness, though - the further you push to the edge, the more powerful your abilities become.
Passing the Baton: Field your four best and brightest units in each battle, but plan for attrition. Casualties can be swiftly replaced mid-battle with reserve units from your Tower - don’t accept defeat!
Automatons: Not all of your units are flesh and blood. Your home base’s Factory can manufacture powerful Elyrium-fueled automatons with unique abilities and strengths.

Expertise System: Keep your troops alive and they’ll reward you in kind. Each class has unique abilities, giving the opportunity to play differently.
