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Hexahedral header art

Hexahedral

You are a cube and all you need to do is reach the highest point. You will need patience and persistence to progress, it won't be easy, you will fall, you will fail, you will regret it, over and over again, but you will learn from each mistake. You just need to try again, and fall once more.

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Release
November 27, 2025
247 days ago
Steam Reviews
2 user reviews2 reviews100.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Hexahedral?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Hexahedral?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Hexahedral self-published or published by Limas Apenas?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hexahedral and Limas Apenas funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hexahedral and Limas Apenas?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Hexahedral?Release statusWhether and how the game has been released.

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About the Game

Hexahedral is a challenging, cuboid, physics-based, 3D platformer with precise mechanics and a dark, surreal atmosphere.

Here, you control a red cube whose movements are physics based, you need to learn how your movements work and how to jump properly to surpass a challenging and confusing path so you can reach as high as you can.

You also have the ability to rewind time by 2 seconds in the case you fall down. It's not much, but it's enough to save a life.

This game is intentionally difficult and confusing at times, forcing you to explore the map and find your own path.

The mechanics are simple—but require time and patience to master.

You will face numerous challenges in a square, dark, and lifeless world, where every jump depends entirely on you and your own abilities.

So, don't give up. Breathe slowly. Drink some water. Take another pill. Be patient, relax...

And remember: it can always get worse.

Hexahedral is a message — for those brave enough to hear it.

Not what one desires, but what one needs.

This game was made to convey a dark, oppressive, suffocating, and desolate experience — a feeling of torpor, twilight, and dissonance.

During development, Hexahedral ended up becoming an artistic project in which I incorporated my deepest feelings, my most agonizing frustrations, and my most disturbed desires into every fragment of the game.

I created a art work without restrictions, without fear of showing what I truly feel.

This project became the culmination of my enclosed nullity.

Perhaps it's daring.

Perhaps it's too insulting.

However... it's honest.