indiegame.fan
Hexagon Soup header art

Hexagon Soup

A keyboard-first traditional roguelike on an isometric hex grid—turn-based, permadeath, and ruthless decision-making. Your class emerges from the skills you pick, not a menu. Manage scarce resources, out-position enemies, claim Hex Runes, then survive the climb back out.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Hexagon Soup?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Hexagon Soup?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Hexagon Soup self-published or published by Sayberry Labs?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hexagon Soup and Sayberry Labs funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hexagon Soup and Sayberry Labs?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Hexagon Soup?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Hexagon Soup

Hexagon Soup is a keyboard-first traditional roguelike built around one feeling: the tension of taking “one more step.”
It’s turn-based and permadeath—your decisions define the run, and mistakes are permanent.

Descend through procedural floors, read threats as they unfold, and shape your character using a six-attribute stat system and skill-tree progression where your class is defined by the skills you choose (not the other way around).

Your goal is to recover Hex Runes hidden deep below—then make it back out alive.

The Loop

  • Scout early threats and manage scarce resources

  • Explore, reveal danger, and choose your fights

  • Fight tactically on an isometric hex grid—spacing, angles, and distance rings matter

  • Pick skills that steer your build; your “class” emerges from the tree

  • Push deeper for Hex Runes, then survive the climb back out

Build System

  • Stats: Strength, Agility, Vitality, Intelligence, Focus, Spirit

  • Class as an outcome: skill choices define your role over time

Key Features

  • Keyboard-first controls designed for fast, precise turn-based play

  • Turn-based + permadeath traditional roguelike fundamentals

  • Procedural dungeons built for replayability

  • Isometric hex-grid combat that refreshes positioning and space

  • Skill-driven progression where your class is the result of your build

  • Hex Rune objective that gives each run a clear arc

  • Clear, modern UX focused on readability and flow