indiegame.fan
Hex Tower Boogie header art

Hex Tower Boogie

A tower defense where towers don't make their own bullets. You build the factory that feeds them: harvest ammo, route it through belts, and stack effects until a single shot homes, pierces, splashes AND one-shots the whole screen.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Hex Tower Boogie?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Hex Tower Boogie?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Hex Tower Boogie self-published or published by 3ofus?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hex Tower Boogie and 3ofus funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hex Tower Boogie and 3ofus?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Hex Tower Boogie?Release statusWhether and how the game has been released.

Media

11 items

About the Game

Build the ammo machine. Stack the impossible.

Factorio meets Bloons TD, on a weird little hex globe.

In Hex Tower Boogie your towers don't make their own bullets, you do. Harvest ammo, route it through a factory of belts and Grabbers, shape it in stations, and feed the right tower before the next wave hits.

The Factory

  • Harvest & route: pull raw bullets and push them through Grabbers and belts

  • Shape your shots: damage, splash, pierce, speed, ice, burn, homing, split-shot

  • Fix the bottleneck: when storage jams and towers starve, reroute and survive

The Towers

Towers don't fire on their own, they eat the bullets your factory delivers. Plant them at the chokepoints, keep them fed, and watch the line hold.

The Combos

Here's the real game: stacking effects until it gets ridiculous.

A cannon that one-shots the whole screen every 10 seconds? Build it.

A homing splash tower? Take it.

Homing AND multishot AND piercing AND bonus damage on the same bullet? ...yeah, that too.

Then socket punchcards for even crazier effects, and carry meta-upgrades across runs. By the end your screen isn't a tower defense, it's a fireworks factory.

The Stations

The Board

The battlefield is a compact hex globe: readable, weird, colorful, built for fast iteration. Place a machine, watch it move, find the choke point, hold the line.

How absurd can one bullet get? Build the machine. Feed the towers. Let the whole board boogie.