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Hemomancer

A rhythm-enhanced action roguelite RPG with visual novel storytelling. Unravel a story in a surreal world shaped by music, collect trinkets attuned to rhythm, furnish the abyss and make questionable allies. Run with scissors, talk to strangers and make decisions you don’t fully understand.

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Search Google: Who developed Hemomancer?Developer scaleThe operating scale of the game's developer.
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About the Game

A character-driven roguelite featuring music-video style combat, variety of builds and surreal world layers with secrets.

RHYTHM-ENHANCED COMBAT

Your actions are unrestricted by the beat, but it can greatly empower them. Chain your actions and attack sequences like a song and execute it like a live performance. Think fast, adapt constantly and "compose" insane combos.

UNCONVENTIONAL ARSENAL

There are many things at your disposal ( like +100 at the moment ) that can help you during your travels.
Experiment by mixing and matching different sets of weapons, clothes, tools and abilities that will help you progress.

REAL TALK IN SURREAL WORLD

Experience the story through casual conversations with people and objects in the abstract world detached from reality. Involve yourself in problems that cannot truly be solved and no choice leaves everyone satisfied.

CORE ELEMENTS

  • Musical - The world has a rhythm to it and music and beats are ever-present. Understand and utilize the soundtrack to your advantage by becoming one with the music.

  • Roguelite - Gather resources and uncover ways to grow stronger permanently between the runs.

  • RPG - Your choices put you on a path that affects both the gameplay and narrative. Make new friends or foes as you explore more lands that will help you learn things about the world and yourself.

  • Visual novel - interact with the environment and engage in both short interactions and long spanning discussions to affect your gameplay and uncover what's really at stake.

  • Scissors - scissors.

  • Hand drawn pixel graphics - Handcrafted visual style that blends together and blurs the line between hand drawn and pixel art.

  • It's personal and fully indie - Art, music, writing, programming and all that jazz by me, unknown small creator working overtime.

Thank you for reading all of that stuff!
If this game intrigues, confuses or resonates with you, consider wishlisting and sending it to your friends.
... maybe send it to your enemies if you don't like it?