
Hellway
Hellway combines the advantages of retro stylistic roguelike games and is maintained in a dark-fun atmosphere. Inherits such titles as Bomberman™ (stealth elements) or Diablo™ (hack'n'slash, character development)
Developer
Publisher
Release
October 27, 2022
3 years and 279 days ago
Steam Reviews
Positive29 reviews89.7%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
9 itemsAbout the Game
Hellway combines the advantages of retro stylistic roguelike games. The game draws from such titles as Diablo™ and Bomberman™ but is maintained in a dark-fun atmosphere that may appeal to many gamers.
Meet Zazazel, a little devil whose mission is to reach the very bottom of hell. He can do this in two ways: tear through the dungeon killing every monster he encounters, or painlessly place booby trap bombs on unsuspecting monsters (good luck!). We hope that the game will steal the hearts of those who prefer to go through the game with tactics and those who want to touch the sword of each encountered enemy.
Game mechanics takes into account
- 11 Acts.
- A choice of 3 character classes: Pyrodancer, Banemaster, and Rockslider, each with a different skill tree.
- Randomly generated game world.
- Leveling up and Skill's Tree.
- The need to ensure that your weapons do not blunt.
- Equipment with life potions, sharpshooters or teleport to the city.
- 4 statistics.
Strength + Weapon's Level: affects your weapon's durability along with your minimum and maximum damage.
Constitution + Armor's Level: affects your maximum health.
Speed + Boots' Level: affects movement and attack speed.
Luck + Amulet's Level: affects the chance for dodge, critical attack, and loot drop.
Meet Zazazel, a little devil whose mission is to reach the very bottom of hell. He can do this in two ways: tear through the dungeon killing every monster he encounters, or painlessly place booby trap bombs on unsuspecting monsters (good luck!). We hope that the game will steal the hearts of those who prefer to go through the game with tactics and those who want to touch the sword of each encountered enemy.
Game mechanics takes into account
- 11 Acts.
- A choice of 3 character classes: Pyrodancer, Banemaster, and Rockslider, each with a different skill tree.
- Randomly generated game world.
- Leveling up and Skill's Tree.
- The need to ensure that your weapons do not blunt.
- Equipment with life potions, sharpshooters or teleport to the city.
- 4 statistics.
Statistics
Strength + Weapon's Level: affects your weapon's durability along with your minimum and maximum damage.
Constitution + Armor's Level: affects your maximum health.
Speed + Boots' Level: affects movement and attack speed.
Luck + Amulet's Level: affects the chance for dodge, critical attack, and loot drop.